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I have made a little script for Maya that creates slices of a pie-chart. Not sure what use it is to anyone but here it is:
////////////////////////////////////////////////
// SCRIPT TO CREATE PIE CHARTS :)
///////////////////////////////////////////////
global proc mkPie(){
float $percent = `floatField -q -value itemPercent`;
$name = `textField -q -text item`;
$sections = `intField -q -value itemSections`;
//setAttr textForBevel1.text -type "string" ($percent+"%");
$deg = ($percent/100);
$degree = (360 * $deg);
cylinder -ch on -o on -ax 0 1 0 -r 3 -s $sections -hr 0 -n $name -ssw 0deg -esw ($degree+"deg");
nurbsPrimitiveCap 3 1 1;
parent -w bottomCap1 ;
delete $name;
nurbsToPoly -mnd 1 -ch 1 -f 2 -pt 1 -pc 200 -chr 0.1 -ft 0.01 -mel 0.001 -d 0.1 -ut 1 -un 10 -vt 1 -vn ($sections*3) -uch 0 -ucr 0 -cht 0.2 -es 0 -ntr 0 -mrt 0 -uss 1 "bottomCap1";
delete bottomCap1;
string $polyName = ($name+"_mesh");
rename "nurbsToPoly1" $polyName;
setAttr ($polyName+".translateY") 3;
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 $polyName;
polyExtrudeFacet -constructionHistory 1 -keepFacesTogether 1 -pvx 1.239527732 -pvy 0 -pvz 1.499420881 -divisions 10 -twist 0 -taper 1 -off 0 -thickness 0 -smoothingAngle 30 $polyName;
setAttr "polyExtrudeFace1.localTranslate" -type double3 0 0 -1.940407 ;
select -r $polyName; DeleteHistory;
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
select -cl;
}
global proc mkEnv(){
polyPlane -n myPlane -sx 10 -sy 10 -h 50 -w 50 ;
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
setAttr "myPlane.overrideEnabled" 1;
setAttr "myPlane.overrideShading" 1;
setAttr "myPlane.overrideDisplayType" 2;
nonLinear -type bend -lowBound 0 -highBound 1 -curvature 1.6;
setAttr "bend1Handle.rotateZ" 90;
select "bend1Handle" myPlane; group -n "environment";
setAttr "environment.translateX" -5;
}
global proc mkPieWindow(){
if (`window -exists pieUI`){
deleteUI pieUI;
}
string $window = `window -title "PIE MAKER :)" -widthHeight 200 300 pieUI`;
columnLayout -adjustableColumn true;
text -label "Percent";
string $itemPercent = `floatField -value 10 itemPercent`;
text -label "Item Name";
string $item = `textField -text "Piece_0" item`;
text -label "Item Sections";
string $sections = `intField -v 4 itemSections`;
button -label "Make Me - go on do it :)" -command "mkPie";
button -label "Environment" -command "mkEnv";
setParent ..;
showWindow $window;
}
ICM Studios provides an Animation and Visual Effects Service as well as Web Design and Development based in Crowborough, East Sussex. We are just outside Tunbridge Wells and have good access to London and it surrounding areas. This blog mainly focuses on VFX and the evolution of the industry.
Sunday, 6 October 2013
Maya Pie Maker
I have made a little script for Maya that creates slices of a pie-chart. Not sure what use it is to anyone but here it is:
////////////////////////////////////////////////
// SCRIPT TO CREATE PIE CHARTS :)
///////////////////////////////////////////////
global proc mkPie(){
float $percent = `floatField -q -value itemPercent`;
$name = `textField -q -text item`;
$sections = `intField -q -value itemSections`;
//setAttr textForBevel1.text -type "string" ($percent+"%");
$deg = ($percent/100);
$degree = (360 * $deg);
cylinder -ch on -o on -ax 0 1 0 -r 3 -s $sections -hr 0 -n $name -ssw 0deg -esw ($degree+"deg");
nurbsPrimitiveCap 3 1 1;
parent -w bottomCap1 ;
delete $name;
nurbsToPoly -mnd 1 -ch 1 -f 2 -pt 1 -pc 200 -chr 0.1 -ft 0.01 -mel 0.001 -d 0.1 -ut 1 -un 10 -vt 1 -vn ($sections*3) -uch 0 -ucr 0 -cht 0.2 -es 0 -ntr 0 -mrt 0 -uss 1 "bottomCap1";
delete bottomCap1;
string $polyName = ($name+"_mesh");
rename "nurbsToPoly1" $polyName;
setAttr ($polyName+".translateY") 3;
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 $polyName;
polyExtrudeFacet -constructionHistory 1 -keepFacesTogether 1 -pvx 1.239527732 -pvy 0 -pvz 1.499420881 -divisions 10 -twist 0 -taper 1 -off 0 -thickness 0 -smoothingAngle 30 $polyName;
setAttr "polyExtrudeFace1.localTranslate" -type double3 0 0 -1.940407 ;
select -r $polyName; DeleteHistory;
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
select -cl;
}
global proc mkEnv(){
polyPlane -n myPlane -sx 10 -sy 10 -h 50 -w 50 ;
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
subdivDisplaySmoothness -smoothness 3;
setAttr "myPlane.overrideEnabled" 1;
setAttr "myPlane.overrideShading" 1;
setAttr "myPlane.overrideDisplayType" 2;
nonLinear -type bend -lowBound 0 -highBound 1 -curvature 1.6;
setAttr "bend1Handle.rotateZ" 90;
select "bend1Handle" myPlane; group -n "environment";
setAttr "environment.translateX" -5;
}
global proc mkPieWindow(){
if (`window -exists pieUI`){
deleteUI pieUI;
}
string $window = `window -title "PIE MAKER :)" -widthHeight 200 300 pieUI`;
columnLayout -adjustableColumn true;
text -label "Percent";
string $itemPercent = `floatField -value 10 itemPercent`;
text -label "Item Name";
string $item = `textField -text "Piece_0" item`;
text -label "Item Sections";
string $sections = `intField -v 4 itemSections`;
button -label "Make Me - go on do it :)" -command "mkPie";
button -label "Environment" -command "mkEnv";
setParent ..;
showWindow $window;
}
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